Steven Vargas
Steven Vargas
Technical Animator, Cinematic Director
Somerset, United States

Summary

Over 12 years of experience across teams of varying size and cultures all over the world. Able to fit in, lead and adapt to various roles and project scope. Most recently focused on Director roles (Cinematography and Technical Art & Animation) in Unreal Engine.

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Skills

3D ModelingCharacter ModelingDigital SculptingGame DesignCharacter DesignTechnical ArtCinematographyTechnical Animation

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag
UVLayout
UVLayout
xNormal
xNormal
Unity
Unity
Unreal Engine
Unreal Engine
Jira
Jira
Trello
Trello
Advanced Skeleton
Advanced Skeleton
Cascadeur
Cascadeur
Miro
Miro
Metahuman
Metahuman

Reel

Experience

  • Tech Art Lead at E Line Media
    Remote
    January 2024 - December 2024

    Managed the Design and Systems of the Player Movement

    Managed the Tech Art, Animation & VFX Team

    Developed the Visual Structure (Cinematic Language)

    Created Cinematic Elements (Cutscenes, NPC Sequences)

    Created Gameplay Camera Transitions

    Prepared & Implemented Characters in Engine

    Maintained Morale and Mentored my reports

  • Technical Animator at E Line Media
    Remote
    January 2023 - December 2023

    Player Character Locomotion setup

    Interdepartmental Communications

    Created & Managed the Character Production Pipeline

    Created and Managed a skeleton plan for the entire roster

    Secondary Animations & Animation adjustment/cleanup

    Enemy & Environmental Game Design

    Design Previsualization

  • Technical Artist, Co Director, Animator at Houghton Mifflin Harcourt Learning Technology
    Remote
    February 2021 - February 2022

    Animation (Motion Capturing + Editing)

    Character rigging

    Show Production (Editing/Directing Episodes & Scenes)

    3D Modeling & Sculpting

    Textures & Materials Creation & Setup

    Project Management Assistance

    This was for the multiple award winning project Waggle