Over 12 years of experience across teams of varying size and cultures all over the world. Able to fit in, lead and adapt to various roles and project scope. Most recently focused on Director roles (Cinematography and Technical Art & Animation) in Unreal Engine.
Managed the Design and Systems of the Player Movement
Managed the Tech Art, Animation & VFX Team
Developed the Visual Structure (Cinematic Language)
Created Cinematic Elements (Cutscenes, NPC Sequences)
Created Gameplay Camera Transitions
Prepared & Implemented Characters in Engine
Maintained Morale and Mentored my reports
Player Character Locomotion setup
Interdepartmental Communications
Created & Managed the Character Production Pipeline
Created and Managed a skeleton plan for the entire roster
Secondary Animations & Animation adjustment/cleanup
Enemy & Environmental Game Design
Design Previsualization
Animation (Motion Capturing + Editing)
Character rigging
Show Production (Editing/Directing Episodes & Scenes)
3D Modeling & Sculpting
Textures & Materials Creation & Setup
Project Management Assistance
This was for the multiple award winning project Waggle